Black Hole Pixel Art VFX
A black hole with a lensed accretion disk, a photon ring and Doppler beaming. It pulls in what's around it, fires jets on big meals, then implodes and bursts. It can also bend your scene's pixels around it.
Use it with your AI agent
Download this effect's ZIP, or to give your agent (Claude, Codex, Cursor...) the full library of pixel art effects. Then have it size the singularity, set how long it pulls, or match the torn-up floor to your ground.
Claude/Codex
You
Use black-hole.ts from Sprite Fusion's pixel art VFX for my gravity spell: tearing up the floor and bending the screen around it.
Claude
I used black-hole.ts as a reference to implement black hole in your game.
In your code
import blackHole from "./black-hole";
const frame = { w: 320, h: 180, ox: 0, oy: 0, color: new Uint32Array(320 * 180), light: new Uint32Array(320 * 180) };
const fx = blackHole({ x: 320, y: 200, ground: 300 });
fx.update(1 / 60);
frame.color.fill(0);
frame.light.fill(0);
fx.draw(frame, "back");
fx.draw(frame, "front");
if (fx.done()) remove(fx);