Logo
Background pixel art cave illustration

Holy Light Pixel Art VFX

Holy Light pixel art effect: Pillar

A gold column slamming down from the sky with a white core, shimmering fibres and halos, a ring along the ground and sparkles rising, narrowing to a thread. Or a short, narrow smite.

Category

Magic

Dependencies

None

License

MIT, free for commercial use

Connect your AI agent

Get the full context on these effects, and create the pixel art your game needs.

Claude Code

claude mcp add --transport http spritefusion https://www.spritefusion.com/mcp

Codex

codex mcp add spritefusion --url https://www.spritefusion.com/mcp
codex mcp login spritefusion

Claude, Cursor, VS Code, ChatGPT or another agent? See the MCP docs.

Download ZIP

Use it with your AI agent

Download this effect's ZIP, or to give your agent (Claude, Codex, Cursor...) the full library of pixel art effects. Then have it widen the pillar for ultimates, shorten it into a smite, or recolour it for dark magic.

Claude/Codex

You

Use holy-light.ts from Sprite Fusion's pixel art VFX for my cleric's ultimate: a pillar of light slamming down where I aim.

Claude

I used holy-light.ts as a reference to implement holy light in your game.

Holy Light pixel art effect playing in a game

Connect your AI agent

Get the full context on these effects, and create the pixel art your game needs.

Claude Code

claude mcp add --transport http spritefusion https://www.spritefusion.com/mcp

Codex

codex mcp add spritefusion --url https://www.spritefusion.com/mcp
codex mcp login spritefusion

Claude, Cursor, VS Code, ChatGPT or another agent? See the MCP docs.

In your code

import holyLight from "./holy-light";

const frame = { w: 320, h: 180, ox: 0, oy: 0, color: new Uint32Array(320 * 180), light: new Uint32Array(320 * 180) };
const fx = holyLight({ x: 320, ground: 300 });

fx.update(1 / 60);
frame.color.fill(0);
frame.light.fill(0);
fx.draw(frame, "back");
fx.draw(frame, "front");
if (fx.done()) remove(fx);

More pixel art VFX