Sprite FusionSprite Fusion
Tilemap Editor

Quick Start

Learn how to create your first Sprite Fusion map, and export it to your game engine.

1. Set the tile size

Open the project panel to set the tile size. E.g. if your tileset is made of 16x16 pixels tiles, your tile size should be 16.

Set Tile Size

2. Import a Tileset

Tilesets can be imported in three ways:

  • by dragging and dropping an image into the editor
  • by importing an image file
  • by pasting an image file from your clipboard

Import Tileset

3. Draw with tiles

  • Select tiles in the tileset panel
  • Use the Pencil tool for direct painting
  • Use the Fill tool for area fills
  • Use the Selection tool to move or copy an existing block of tiles
  • Use the Attributes tool to edit tile data

Set Tile Size

Learn more on how to use the tools in the Draw Modes page.

4. Export your map

Open the export panel and choose the target that matches your engine, Sprite Fusion supports major game engines out of the box like Unity, Godot, Phaser, GDevelop, Love2D, GBStudio, and more.

Export Map

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