Edit Your Pixel Art
Edit pixel art with prompts, change character poses, chain revisions, and create themed sprite variants.
With your AI agent
Make sure your AI agent is connected.
Ask your agent to change a sprite:
Give the knight a red cape.Change the knight's pose to a sword attack.Make a winter version of every enemy in assets/enemies.
Your agent uses edit_sprite, and the original sprite stays unchanged. Results are saved to your Sprite Fusion library, and your agent downloads them into your project.
In the editor
1. Select a sprite
Open the Pixel Art Generator and select a generated or imported sprite from the asset history.
The selected sprite is used as the source image. It remains unchanged.
2. Describe the edit
Select Edit and describe the change you want.
Replace the hammer by a gatling gunDescribe only the intended change. State what must stay unchanged when it matters.
Input
Output
3. Generate the edits
Click Edit.
The 2 results appear as a new grouped batch in the asset history. Select any result to load it in the editor.
Useful examples
Use a focused prompt for each change. You can continue editing a result or return to the same source sprite to explore several variants.
Chain several edits
Select the result from each step before entering the next prompt.
1. Starting sprite
2. Replace the weapon
"Replace the stick for a scythe"
3. Change the outfit
"Change the outfit for a plate armor"
4. Refine the armor
"Change the armor for a gold one, fancy!"
Change a character's pose
Use a finished character as the source and describe the range of poses you want in one prompt.
Different combat and rest posesStarting sprite
Resting pose
Crouched pose
Combat stance
Overhead attack
Create themed skins
Start from the same sprite to create variations, evolutions, states, and artistic themes.
Starting sprite
Cyber age skin
Hellfire skin
Christmas eve skin
Toy skin
Pool party skin