Shield Pixel Art VFX
A true hemisphere of hex cells forming cell by cell over the character. Rounds spark off it and ripple through it before it breaks up into shards.
Use it with your AI agent
Download this effect's ZIP, or to give your agent (Claude, Codex, Cursor...) the full library of pixel art effects. Then have it size the dome to your character, hold it as long as the ability lasts, or recolour it for each team.
Claude/Codex
You
Use shield.ts from Sprite Fusion's pixel art VFX to give my player a dome shield for 3 seconds, sparking where bullets hit it.
Claude
I used shield.ts as a reference to implement shield in your game.
In your code
import shield from "./shield";
const frame = { w: 320, h: 180, ox: 0, oy: 0, color: new Uint32Array(320 * 180), light: new Uint32Array(320 * 180) };
const fx = shield({ x: 320, y: 300 });
fx.update(1 / 60);
frame.color.fill(0);
frame.light.fill(0);
fx.draw(frame, "back");
fx.draw(frame, "front");
if (fx.done()) remove(fx);