Animate your pixel art with AI

Turn any sprite into a true pixel art animation. Create idle loops, runs, jumps, attacks, etc. with a single prompt.

Animate your pixel art in seconds

Starting sprite

Pixel art ninja in a navy suit with a cyan visor and a pink scarf

AI animation

Pixel art ninja idling in a ready stance as its pink scarf flutters

Bring your animations into your game

Unity logoGodot logoCocos logoPhaser logoGDevelop logoBevy logoLove2D logoDefold logoFlame logo

Create game-ready pixel art animations

Real game made with Sprite Fusion

From still sprite to animation

Animate pixel art from a still sprite with a simple motion prompt.

01

Bring your sprite

Import pixel art you already have, or generate a new sprite.

Your starting sprite

Pixel art ninja in a navy suit with a cyan visor and a pink scarf

02

Describe the motion

Choose Animate and say what your character should do, like “Running animation”.

Animate your sprite

03

Preview and export

Watch your character move, then export the animation files for your game.

Your animation frames

Frame 1 of the ninja running animation
Frame 3 of the ninja running animation
Frame 5 of the ninja running animation
Frame 7 of the ninja running animation

Already have artwork? See how to import and animate your own sprite.

Animate sprites with your AI coding agent

Claude logo

Claude

Codex logo

Codex

ChatGPT logo

ChatGPT

Cursor logo

Cursor

OpenCode logo

OpenCode

Animate pixel art with Codex or Claude Code

AI agents and LLMs can use the Sprite Fusion API to create and animate your pixel art.

Use with Codex and Claude

Your Godot project

You

Attached ninja sprite

ninja.png

Use Sprite Fusion to create a running animation for this ninja, then add it to the player in my Godot project.

Codex

Done! Your ninja’s run animation is ready in Godot.

Export to Unity, Godot, or any game engine

Download the PNG sprite sheet, WebP preview, and JSON frame data for Unity, Godot, or your engine.

Ninja run animation frames

Frame 1 of the exported ninja run
Frame 2 of the exported ninja run
Frame 3 of the exported ninja run
Frame 4 of the exported ninja run
Frame 5 of the exported ninja run
Frame 6 of the exported ninja run
Frame 7 of the exported ninja run
Frame 8 of the exported ninja run

Control how your sprites move

Choose your frame count

Get fine-grain control on animation speed and number of frames.

Straight punch animation

Pixel art ninja straight punch generated with 8 frames

Animate all 8 directions

Create eight views of your sprite, then animate each one.

8-direction idle animation

Original ninja used to create the eight animated directions

Original

Pixel art ninja idle animation facing northwest
Pixel art ninja idle animation facing north
Pixel art ninja idle animation facing northeast
Pixel art ninja idle animation facing west
Pixel art ninja idle animation facing east
Pixel art ninja idle animation facing southwest
Pixel art ninja idle animation facing south
Pixel art ninja idle animation facing southeast

Pricing

Flexible plans for indies and pro

Stanford logo SNHU logo The New School logo

Starter

A pixel art of a Pineapple

$9/mo

  • Check icon

    450 credits /mo

  • Check icon

    Best for prototyping

Creator

Most popular

A pixel art of a Pineapple

$19/mo

  • Check icon

    1,050 credits /mo

  • Check icon

    2.3x Starter capacity

  • Check icon

    Best for small games

Pro

A pixel art of a Pineapple

$49/mo

  • Check icon

    3,000 credits /mo

  • Check icon

    6.7x Starter capacity

  • Check icon

    Best for large games projects

All features

Commercial use

See credit costs

Frequently Asked Questions

Check the docs or ask on our Discord server!

How do I animate pixel art with AI?

Open the editor, import or select a still sprite, choose Animate, and describe the motion. Choose a frame count, generate the animation, then preview and export it. For a walk, run, or attack, prepare a suitable starting pose first.

Can I animate my own pixel art?

Yes. Use Import → Import image to bring in a sprite you drew in another editor or obtained from an asset pack. Select it and use Animate just as you would with a generated sprite. Follow the guide to animating your own pixel art.

Can I make a looping walk or run animation?

Yes. Start with a sprite posed for walking or running, describe the movement, and ask for a seamless loop. If the stride or transition feels wrong, adjust the starting pose and generate again. The animation tips explain how to prepare the source image.

How many frames can I generate?

Choose an even frame count from 2 to 16. Eight frames is a good starting point. Use fewer frames for a short, punchy action or more frames when the movement needs extra poses.

What files do I get when I export an animation?

Animation export downloads a ZIP containing a PNG sprite sheet, an animated WebP preview, and JSON metadata with frame dimensions, frame count, and FPS. It also includes the source image when available. See the animation export guide.

Can I use the animated sprites in Unity or Godot?

Yes. Import the PNG sprite sheet into your engine, slice it using the exported frame dimensions, and set the playback speed from the FPS metadata. You can also use the native Unity and Godot integrations.

Can I animate pixel art with Codex or Claude Code?

Yes. Copy the API instructions above into your AI coding agent and provide a Sprite Fusion API key. Then ask it to animate your sprite, download the sprite sheet, and add the animation to your game, such as a running animation for your Godot character.

Can I animate sprites through the API?

Yes. The Sprite Fusion API accepts a source sprite and a motion prompt with the animate operation, and returns an animation preview, sprite sheet, and frame information. See the animation API documentation.