Logo
Background pixel art cave illustration

Embers Pixel Art VFX

Embers pixel art effect: Embers

Embers, cinders and ash rising off a fire below, with a warm glow breathing on the ground. A loop filling any area.

Category

Environment

Dependencies

None

License

MIT, free for commercial use

Connect your AI agent

Get the full context on these effects, and create the pixel art your game needs.

Claude Code

claude mcp add --transport http spritefusion https://www.spritefusion.com/mcp

Codex

codex mcp add spritefusion --url https://www.spritefusion.com/mcp
codex mcp login spritefusion

Claude, Cursor, VS Code, ChatGPT or another agent? See the MCP docs.

Download ZIP

Use it with your AI agent

Download this effect's ZIP, or to give your agent (Claude, Codex, Cursor...) the full library of pixel art effects. Then have it fill the air near your lava and fires, keep the embers to an area, or turn the heat glow off.

Claude/Codex

You

Use embers.ts from Sprite Fusion's pixel art VFX to add embers rising in my burning city level.

Claude

I used embers.ts as a reference to implement embers in your game.

Embers pixel art effect playing in a game

Connect your AI agent

Get the full context on these effects, and create the pixel art your game needs.

Claude Code

claude mcp add --transport http spritefusion https://www.spritefusion.com/mcp

Codex

codex mcp add spritefusion --url https://www.spritefusion.com/mcp
codex mcp login spritefusion

Claude, Cursor, VS Code, ChatGPT or another agent? See the MCP docs.

In your code

import embers from "./embers";

const frame = { w: 320, h: 180, ox: 0, oy: 0, color: new Uint32Array(320 * 180), light: new Uint32Array(320 * 180) };
const fx = embers({ area: { x: 0, y: 0, w: 640, h: 360 } });

fx.update(1 / 60);
frame.color.fill(0);
frame.light.fill(0);
fx.draw(frame, "back");
fx.draw(frame, "front");
if (fx.done()) remove(fx);

More pixel art VFX