Embers Pixel Art VFX
Embers, cinders and ash rising off a fire below, with a warm glow breathing on the ground. A loop filling any area.
Use it with your AI agent
Download this effect's ZIP, or to give your agent (Claude, Codex, Cursor...) the full library of pixel art effects. Then have it fill the air near your lava and fires, keep the embers to an area, or turn the heat glow off.
Claude/Codex
You
Use embers.ts from Sprite Fusion's pixel art VFX to add embers rising in my burning city level.
Claude
I used embers.ts as a reference to implement embers in your game.
In your code
import embers from "./embers";
const frame = { w: 320, h: 180, ox: 0, oy: 0, color: new Uint32Array(320 * 180), light: new Uint32Array(320 * 180) };
const fx = embers({ area: { x: 0, y: 0, w: 640, h: 360 } });
fx.update(1 / 60);
frame.color.fill(0);
frame.light.fill(0);
fx.draw(frame, "back");
fx.draw(frame, "front");
if (fx.done()) remove(fx);