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Background pixel art cave illustration

Falling Leaves Pixel Art VFX

Falling Leaves pixel art effect: Autumn

Leaves of several shapes falling like pendulums onto a litter on the ground, in autumn colours or your own. A loop filling any area.

Category

Environment

Dependencies

None

License

MIT, free for commercial use

Connect your AI agent

Get the full context on these effects, and create the pixel art your game needs.

Claude Code

claude mcp add --transport http spritefusion https://www.spritefusion.com/mcp

Codex

codex mcp add spritefusion --url https://www.spritefusion.com/mcp
codex mcp login spritefusion

Claude, Cursor, VS Code, ChatGPT or another agent? See the MCP docs.

Download ZIP

Use it with your AI agent

Download this effect's ZIP, or to give your agent (Claude, Codex, Cursor...) the full library of pixel art effects. Then have it recolour the leaves for each season, slow their drift, or let them pile up on your ground.

Claude/Codex

You

Use falling-leaves.ts from Sprite Fusion's pixel art VFX to add falling leaves to my autumn levels.

Claude

I used falling-leaves.ts as a reference to implement falling leaves in your game.

Falling Leaves pixel art effect playing in a game

Connect your AI agent

Get the full context on these effects, and create the pixel art your game needs.

Claude Code

claude mcp add --transport http spritefusion https://www.spritefusion.com/mcp

Codex

codex mcp add spritefusion --url https://www.spritefusion.com/mcp
codex mcp login spritefusion

Claude, Cursor, VS Code, ChatGPT or another agent? See the MCP docs.

In your code

import fallingLeaves from "./falling-leaves";

const frame = { w: 320, h: 180, ox: 0, oy: 0, color: new Uint32Array(320 * 180), light: new Uint32Array(320 * 180) };
const fx = fallingLeaves({ area: { x: 0, y: 0, w: 640, h: 360 } });

fx.update(1 / 60);
frame.color.fill(0);
frame.light.fill(0);
fx.draw(frame, "back");
fx.draw(frame, "front");
if (fx.done()) remove(fx);

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