Dash & Blink Pixel Art VFX
A dash leaving afterimages shaded from the character's own pixels and a skid of dust, or a blink that pulls the character apart in light and streams it back in somewhere else. It moves your character through cues.
Use it with your AI agent
Download this effect's ZIP, or to give your agent (Claude, Codex, Cursor...) the full library of pixel art effects. Then have it fit the dash to your character's speed and distance, recolour the afterimages, or turn it into a teleport.
Claude/Codex
You
Use movement.ts from Sprite Fusion's pixel art VFX for my player's dash: afterimages trailing their sprite.
Claude
I used movement.ts as a reference to implement dash & blink in your game.
In your code
import movement from "./movement";
const frame = { w: 320, h: 180, ox: 0, oy: 0, color: new Uint32Array(320 * 180), light: new Uint32Array(320 * 180) };
const fx = movement({ kind: "dash", actor: player });
fx.update(1 / 60);
frame.color.fill(0);
frame.light.fill(0);
fx.draw(frame, "back");
fx.draw(frame, "front");
if (fx.done()) remove(fx);