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Dash & Blink Pixel Art VFX

Dash & Blink pixel art effect: Dash

A dash leaving afterimages shaded from the character's own pixels and a skid of dust, or a blink that pulls the character apart in light and streams it back in somewhere else. It moves your character through cues.

Category

Combat

Dependencies

None

License

MIT, free for commercial use

Connect your AI agent

Get the full context on these effects, and create the pixel art your game needs.

Claude Code

claude mcp add --transport http spritefusion https://www.spritefusion.com/mcp

Codex

codex mcp add spritefusion --url https://www.spritefusion.com/mcp
codex mcp login spritefusion

Claude, Cursor, VS Code, ChatGPT or another agent? See the MCP docs.

Download ZIP

Use it with your AI agent

Download this effect's ZIP, or to give your agent (Claude, Codex, Cursor...) the full library of pixel art effects. Then have it fit the dash to your character's speed and distance, recolour the afterimages, or turn it into a teleport.

Claude/Codex

You

Use movement.ts from Sprite Fusion's pixel art VFX for my player's dash: afterimages trailing their sprite.

Claude

I used movement.ts as a reference to implement dash & blink in your game.

Dash & Blink pixel art effect playing in a game

Connect your AI agent

Get the full context on these effects, and create the pixel art your game needs.

Claude Code

claude mcp add --transport http spritefusion https://www.spritefusion.com/mcp

Codex

codex mcp add spritefusion --url https://www.spritefusion.com/mcp
codex mcp login spritefusion

Claude, Cursor, VS Code, ChatGPT or another agent? See the MCP docs.

In your code

import movement from "./movement";

const frame = { w: 320, h: 180, ox: 0, oy: 0, color: new Uint32Array(320 * 180), light: new Uint32Array(320 * 180) };
const fx = movement({ kind: "dash", actor: player });

fx.update(1 / 60);
frame.color.fill(0);
frame.light.fill(0);
fx.draw(frame, "back");
fx.draw(frame, "front");
if (fx.done()) remove(fx);

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