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Slash Pixel Art VFX

Slash pixel art effect: Combo

A blade's cut as light: a crescent smeared out in a few frames, its white-hot edge, an echo inside it, its tail sliding after its head and dissolving into a thread. Chain calls for combos.

Category

Combat

Dependencies

None

License

MIT, free for commercial use

Connect your AI agent

Get the full context on these effects, and create the pixel art your game needs.

Claude Code

claude mcp add --transport http spritefusion https://www.spritefusion.com/mcp

Codex

codex mcp add spritefusion --url https://www.spritefusion.com/mcp
codex mcp login spritefusion

Claude, Cursor, VS Code, ChatGPT or another agent? See the MCP docs.

Download ZIP

Use it with your AI agent

Download this effect's ZIP, or to give your agent (Claude, Codex, Cursor...) the full library of pixel art effects. Then have it fit the arc to your weapon's reach, chain the cuts into longer combos, or recolour the blade for each element.

Claude/Codex

You

Use slash.ts from Sprite Fusion's pixel art VFX to give my player a melee combo: two quick cuts, the second tilted the other way.

Claude

I used slash.ts as a reference to implement slash in your game.

Slash pixel art effect playing in a game

Connect your AI agent

Get the full context on these effects, and create the pixel art your game needs.

Claude Code

claude mcp add --transport http spritefusion https://www.spritefusion.com/mcp

Codex

codex mcp add spritefusion --url https://www.spritefusion.com/mcp
codex mcp login spritefusion

Claude, Cursor, VS Code, ChatGPT or another agent? See the MCP docs.

In your code

import slash from "./slash";

const frame = { w: 320, h: 180, ox: 0, oy: 0, color: new Uint32Array(320 * 180), light: new Uint32Array(320 * 180) };
const fx = slash({ x: 320, y: 240 });

fx.update(1 / 60);
frame.color.fill(0);
frame.light.fill(0);
fx.draw(frame, "back");
fx.draw(frame, "front");
if (fx.done()) remove(fx);

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