Heal & Mana Pixel Art VFX
Light spreading along the floor and bands of light climbing the character, with outlined pixel crosses rising and glinting for health, or elixir drops, bubbles and spiralling strands for mana.
Use it with your AI agent
Download this effect's ZIP, or to give your agent (Claude, Codex, Cursor...) the full library of pixel art effects. Then have it play on potions and regen, switch to mana for refills, or recolour it for shields or stamina.
Claude/Codex
You
Use heal.ts from Sprite Fusion's pixel art VFX for when my player drinks a health potion.
Claude
I used heal.ts as a reference to implement heal & mana in your game.
In your code
import heal from "./heal";
const frame = { w: 320, h: 180, ox: 0, oy: 0, color: new Uint32Array(320 * 180), light: new Uint32Array(320 * 180) };
const fx = heal({ kind: "mana", x: 320, y: 300 });
fx.update(1 / 60);
frame.color.fill(0);
frame.light.fill(0);
fx.draw(frame, "back");
fx.draw(frame, "front");
if (fx.done()) remove(fx);