Pickup Pixel Art VFX
Items hovering and glinting, their shadows breathing, then pulled into the character along an arc or popped in place, their sparkles curving into it. A gem, a coin, an orb or your own sprite: keep the ones your game needs.
Use it with your AI agent
Download this effect's ZIP, or to give your agent (Claude, Codex, Cursor...) the full library of pixel art effects. Then have it recolour gems by rarity, let items pop in place instead of flying in, or use your own item sprites.
Claude/Codex
You
Use pickup.ts from Sprite Fusion's pixel art VFX for my gems and coins: hovering in place, flying into the player when they get close.
Claude
I used pickup.ts as a reference to implement pickup in your game.
In your code
import pickup from "./pickup";
const frame = { w: 320, h: 180, ox: 0, oy: 0, color: new Uint32Array(320 * 180), light: new Uint32Array(320 * 180) };
const fx = pickup({ item: "coin", x: 320, y: 260, actor: player, ground: 300 });
fx.update(1 / 60);
frame.color.fill(0);
frame.light.fill(0);
fx.draw(frame, "back");
fx.draw(frame, "front");
if (fx.done()) remove(fx);