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Background pixel art cave illustration

Sparkle Pixel Art VFX

Sparkle pixel art effect: Glint

Four-point flares twinkling: a big glint turning and pulsing among small ones, or small glints catching here and there. For treasure, secrets and anything shiny.

Category

Feedback

Dependencies

None

License

MIT, free for commercial use

Connect your AI agent

Get the full context on these effects, and create the pixel art your game needs.

Claude Code

claude mcp add --transport http spritefusion https://www.spritefusion.com/mcp

Codex

codex mcp add spritefusion --url https://www.spritefusion.com/mcp
codex mcp login spritefusion

Claude, Cursor, VS Code, ChatGPT or another agent? See the MCP docs.

Download ZIP

Use it with your AI agent

Download this effect's ZIP, or to give your agent (Claude, Codex, Cursor...) the full library of pixel art effects. Then have it mark your secrets and loot, size the glint to each item, or warm its colours for gold.

Claude/Codex

You

Use sparkle.ts from Sprite Fusion's pixel art VFX to put glints on the hidden secrets in my levels, so players notice them.

Claude

I used sparkle.ts as a reference to implement sparkle in your game.

Sparkle pixel art effect playing in a game

Connect your AI agent

Get the full context on these effects, and create the pixel art your game needs.

Claude Code

claude mcp add --transport http spritefusion https://www.spritefusion.com/mcp

Codex

codex mcp add spritefusion --url https://www.spritefusion.com/mcp
codex mcp login spritefusion

Claude, Cursor, VS Code, ChatGPT or another agent? See the MCP docs.

In your code

import sparkle from "./sparkle";

const frame = { w: 320, h: 180, ox: 0, oy: 0, color: new Uint32Array(320 * 180), light: new Uint32Array(320 * 180) };
const fx = sparkle({ x: 320, y: 200 });

fx.update(1 / 60);
frame.color.fill(0);
frame.light.fill(0);
fx.draw(frame, "back");
fx.draw(frame, "front");
if (fx.done()) remove(fx);

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