Power Up Pixel Art VFX
A buff in its stat's colour: streaks drawn in, the character flashing, a shock racing along the floor, then an aura gripping the character's own outline and licking upward, with speed streaks and motes.
Use it with your AI agent
Download this effect's ZIP, or to give your agent (Claude, Codex, Cursor...) the full library of pixel art effects. Then have it recolour the aura for each stat, scale it with the buff's strength, or play it on every pickup.
Claude/Codex
You
Use power-up.ts from Sprite Fusion's pixel art VFX for my speed boost pickup: a cyan aura around my player.
Claude
I used power-up.ts as a reference to implement power up in your game.
In your code
import powerUp from "./power-up";
const frame = { w: 320, h: 180, ox: 0, oy: 0, color: new Uint32Array(320 * 180), light: new Uint32Array(320 * 180) };
const fx = powerUp({ actor: player });
fx.update(1 / 60);
frame.color.fill(0);
frame.light.fill(0);
fx.draw(frame, "back");
fx.draw(frame, "front");
if (fx.done()) remove(fx);