Ice Pixel Art VFX
Faceted ice for every case: spikes erupting along the ground, a frost nova that crusts the floor and snaps crystal clusters up, a shimmering cluster, a block shattering, and a character frozen solid that cracks free.
Use it with your AI agent
Download this effect's ZIP, or to give your agent (Claude, Codex, Cursor...) the full library of pixel art effects. Then have it set the nova's reach, line spikes up along your floor, or freeze and shatter enemies when they're hit.
Claude/Codex
You
Use ice.ts from Sprite Fusion's pixel art VFX for my mage's ultimate: a frost nova freezing the ground around them.
Claude
I used ice.ts as a reference to implement ice in your game.
In your code
import ice from "./ice";
const frame = { w: 320, h: 180, ox: 0, oy: 0, color: new Uint32Array(320 * 180), light: new Uint32Array(320 * 180) };
const fx = ice({ kind: "nova", x: 320, ground: 300 });
fx.update(1 / 60);
frame.color.fill(0);
frame.light.fill(0);
fx.draw(frame, "back");
fx.draw(frame, "front");
if (fx.done()) remove(fx);