Logo
Background pixel art cave illustration

Poison Pixel Art VFX

Poison pixel art effect: Cloud

Toxic gas drawn the way smoke is, in sickly greens: a thrown flask's cloud, a bubbling, fuming puddle, and a poisoned character with a pulse running up its pixels, drips and fumes.

Category

Elements

Dependencies

None

License

MIT, free for commercial use

Connect your AI agent

Get the full context on these effects, and create the pixel art your game needs.

Claude Code

claude mcp add --transport http spritefusion https://www.spritefusion.com/mcp

Codex

codex mcp add spritefusion --url https://www.spritefusion.com/mcp
codex mcp login spritefusion

Claude, Cursor, VS Code, ChatGPT or another agent? See the MCP docs.

Download ZIP

Use it with your AI agent

Download this effect's ZIP, or to give your agent (Claude, Codex, Cursor...) the full library of pixel art effects. Then have it drop clouds where your flasks land, leave puddles on your floors, or recolour the gas for acid or curses.

Claude/Codex

You

Use poison.ts from Sprite Fusion's pixel art VFX for my poison flask: a gas cloud lingering where it lands.

Claude

I used poison.ts as a reference to implement poison in your game.

Poison pixel art effect playing in a game

Connect your AI agent

Get the full context on these effects, and create the pixel art your game needs.

Claude Code

claude mcp add --transport http spritefusion https://www.spritefusion.com/mcp

Codex

codex mcp add spritefusion --url https://www.spritefusion.com/mcp
codex mcp login spritefusion

Claude, Cursor, VS Code, ChatGPT or another agent? See the MCP docs.

In your code

import poison from "./poison";

const frame = { w: 320, h: 180, ox: 0, oy: 0, color: new Uint32Array(320 * 180), light: new Uint32Array(320 * 180) };
const fx = poison({ kind: "cloud", x: 320, ground: 300 });

fx.update(1 / 60);
frame.color.fill(0);
frame.light.fill(0);
fx.draw(frame, "back");
fx.draw(frame, "front");
if (fx.done()) remove(fx);

More pixel art VFX