Sprite FusionSprite Fusion
Tilemap EditorEditor

Draw Modes

Learn how Pencil, Fill, Selection, and Attributes tools work in Sprite Fusion, we'll also cover erase, flip, copy, and miscs behavior.

TL;DR

  • Use Pencil for single tiles placement
  • Use Fill for large terrain or background regions
  • Use Selection when you want to move or reuse content instead of repainting it
  • Use Attributes to add custom tile data

Pencil

Use Pencil to place the currently selected tile(s) onto the map.

Best for:

  • Hand-placing tiles
  • Stamping multi-tile selections
  • Works with both regular and autotile layers

Erase behavior:

  • Right-click erases
  • Holding E while left-clicking also erases (best for touchpads)

Flip behavior:

  • H toggles horizontal flip
  • V toggles vertical flip
  • Flip controls are intended for regular tile drawing, not autotile layers

Fill

Use Fill to apply the currently selected tile(s) across a dragged area.

Best for:

  • Blocking out large regions quickly
  • Filling regular layers with a repeated tile
  • Filling autotile layers so the surrounding rules can resolve automatically or with randomizations rules.

Erase behavior:

  • Right-click fill erase
  • E + left-click fill erase

Selection

Use Selection to capture an area from the map itself.

Best for:

  • Moving an existing block of map tiles
  • Copying a block of regular tiles back into the brush
  • Reorganizing an area without rebuilding it from the tileset panel

Important behavior:

  • Ctrl / Cmd + C copies the current selection as a drawable brush only on non-autotile layers
  • Autotiles are automatically recomputed
  • Pressing Escape clears the current selection

Attributes

Use Attributes to view or edit custom tile data on a single selected tile.

Best for:

  • Setting gameplay flags
  • Marking interactables, hazards, spawn points, or zones
  • Attaching simple string, number, or boolean data to tiles

Important behavior:

  • Attribute editing is single-tile oriented

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