Sprite FusionSprite Fusion
Tilemap EditorExporting Maps

Export Overview

Compare Sprite Fusion export targets, understand global export rules.

TL;DR

  • Sprite Fusion can export your map into a game-ready file for popular game engines in a single click

Project Files vs Map Exports

Exporting your map is not the same as saving it. If you want to save your project, use import/export.

OperationWhat it does
Project SaveSave your Sprite Fusion project as a file.
Map exportExport your map as a game-ready asset.

Export Targets

Sprite Fusion exports to:

TargetWhat you'll get
UnityA .unitypackage.
Godot 4A Godot 4 project package.
Godot 3A Godot 3 project package.
DefoldDefold tilemap and tilesource files.
Bevymap.json, spritesheet.png made for Bevy.
Love2DA Love2D-ready Tiled Lua package.
GDevelopA GDevelop-ready Tiled JSON package.
PhaserA Phaser-ready Tiled JSON package.
CocosA Cocos-ready TMX package.
TMXA raw Tiled TMX package.
Sprite Fusion JSONmap.json and spritesheet.png.
PNGA flattened .png image.
UVTTA .uvtt tabletop package.
GB StudioA GB Studio-compatible image.

Global Export Rules

These rules apply to exports in general.

Hidden Layers Are Excluded

Only visible layers are exported.

If something is missing from an export, check whether the layer is hidden.

Attribute Limits

Per-tile instance attributes are only supported by some engine exports, see below.

If an export says it does not support per-tile instance attributes, disable them in project settings or use tile-level attributes instead.

See Tile Attributes for the full behavior.

Browser Size Limits

The browser version of Sprite Fusion is limited to 5MB export size. While the vast majority of big, big maps will fit within this limitation, you might want to use the desktop version for huge maps.

Support Matrix

Use this table when you need the fastest answer to what an export keeps.

ExportCollisionsAttributes
UnityYesPer-tile only
Godot 4YesPer-tile only
Godot 3No generated collision shapesPer-tile only
DefoldYesPer-tile only
BevyYesPer-tile and per-tile instance
Love2DVia Tiled/Lua dataPer-tile only
GDevelopYesPer-tile only
PhaserVia Tiled JSON propertiesPer-tile only
CocosVia TMX propertiesPer-tile only
TMXLayer property onlyPer-tile only
Sprite Fusion JSONLayer flagPer-tile and per-tile instance
PNGNoNo
UVTTYes, as boundariesPer-tile only
GB StudioNoNo

Get the Desktop Version

  • Works 100% offline
  • Faster map exports
  • One-time purchase
  • Lifetime updates included

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