Export Overview
Compare Sprite Fusion export targets, understand global export rules.
TL;DR
- Sprite Fusion can export your map into a game-ready file for popular game engines in a single click
Project Files vs Map Exports
Exporting your map is not the same as saving it. If you want to save your project, use import/export.
| Operation | What it does |
|---|---|
| Project Save | Save your Sprite Fusion project as a file. |
| Map export | Export your map as a game-ready asset. |
Export Targets
Sprite Fusion exports to:
| Target | What you'll get |
|---|---|
| Unity | A .unitypackage. |
| Godot 4 | A Godot 4 project package. |
| Godot 3 | A Godot 3 project package. |
| Defold | Defold tilemap and tilesource files. |
| Bevy | map.json, spritesheet.png made for Bevy. |
| Love2D | A Love2D-ready Tiled Lua package. |
| GDevelop | A GDevelop-ready Tiled JSON package. |
| Phaser | A Phaser-ready Tiled JSON package. |
| Cocos | A Cocos-ready TMX package. |
| TMX | A raw Tiled TMX package. |
| Sprite Fusion JSON | map.json and spritesheet.png. |
| PNG | A flattened .png image. |
| UVTT | A .uvtt tabletop package. |
| GB Studio | A GB Studio-compatible image. |
Global Export Rules
These rules apply to exports in general.
Hidden Layers Are Excluded
Only visible layers are exported.
If something is missing from an export, check whether the layer is hidden.
Attribute Limits
Per-tile instance attributes are only supported by some engine exports, see below.
If an export says it does not support per-tile instance attributes, disable them in project settings or use tile-level attributes instead.
See Tile Attributes for the full behavior.
Browser Size Limits
The browser version of Sprite Fusion is limited to 5MB export size. While the vast majority of big, big maps will fit within this limitation, you might want to use the desktop version for huge maps.
Support Matrix
Use this table when you need the fastest answer to what an export keeps.
| Export | Collisions | Attributes |
|---|---|---|
| Unity | Yes | Per-tile only |
| Godot 4 | Yes | Per-tile only |
| Godot 3 | No generated collision shapes | Per-tile only |
| Defold | Yes | Per-tile only |
| Bevy | Yes | Per-tile and per-tile instance |
| Love2D | Via Tiled/Lua data | Per-tile only |
| GDevelop | Yes | Per-tile only |
| Phaser | Via Tiled JSON properties | Per-tile only |
| Cocos | Via TMX properties | Per-tile only |
| TMX | Layer property only | Per-tile only |
| Sprite Fusion JSON | Layer flag | Per-tile and per-tile instance |
| PNG | No | No |
| UVTT | Yes, as boundaries | Per-tile only |
| GB Studio | No | No |
Get the Desktop Version
- Works 100% offline
- Faster map exports
- One-time purchase
- Lifetime updates included
