Sprite FusionSprite Fusion
Tilemap EditorEditor

Importing Tilesets

Import image tilesets and supported autotile packages into Sprite Fusion, then safely update or remove them.

TL;DR

  • You can import, update, and delete tilesets image files
  • Tileset height and width must be exact multiple of the current tile size set in the project settings

Import A Tileset

You can import one by:

  • Dragging an image into the tileset panel
  • Pasting an image from the clipboard
  • Loading an image file manually

Sprite Fusion slices the image using the project tile size.

That means both the image width and height must be multiples of the current tile size.

Examples:

  • 16px tile size: 256 x 256 tileset works
  • 16px tile size: 250 x 256 tileset does not work
  • 8px tile size: 160 x 80 tileset works

Import An Autotile Package

Autotile packages are JSON files produced by third parties services and can be imported in Sprite Fusion.

What they do:

  • Import a specific tileset
  • Setup an autotile layer with rules

This is a quick way to get a ready-to-use autotile layer.

Currently recognized providers:

  • retrodiffusion
  • pixellab

Update A Tileset

Right-click a tileset and choose Update tileset.

The new image must:

  • Have the exact same height and width as the current image
  • Still be compatible with the project tile size

Updating keeps existing tile references and attributes.

Use this when you changed the art but kept the tileset layout.

Remove A Tileset

Right-click a tileset and choose Remove tileset.

Sprite Fusion blocks removal while the tileset is still used by any layer in the map editor.

Before removing it:

  • Erase tiles using that tileset
  • Check hidden layers too

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