Importing Tilesets
Import image tilesets and supported autotile packages into Sprite Fusion, then safely update or remove them.
TL;DR
- You can import, update, and delete tilesets image files
- Tileset height and width must be exact multiple of the current tile size set in the project settings
Import A Tileset
You can import one by:
- Dragging an image into the tileset panel
- Pasting an image from the clipboard
- Loading an image file manually
Sprite Fusion slices the image using the project tile size.
That means both the image width and height must be multiples of the current tile size.
Examples:
16pxtile size:256 x 256tileset works16pxtile size:250 x 256tileset does not work8pxtile size:160 x 80tileset works
Import An Autotile Package
Autotile packages are JSON files produced by third parties services and can be imported in Sprite Fusion.
What they do:
- Import a specific tileset
- Setup an autotile layer with rules
This is a quick way to get a ready-to-use autotile layer.
Currently recognized providers:
retrodiffusionpixellab
Update A Tileset
Right-click a tileset and choose Update tileset.
The new image must:
- Have the exact same height and width as the current image
- Still be compatible with the project tile size
Updating keeps existing tile references and attributes.
Use this when you changed the art but kept the tileset layout.
Remove A Tileset
Right-click a tileset and choose Remove tileset.
Sprite Fusion blocks removal while the tileset is still used by any layer in the map editor.
Before removing it:
- Erase tiles using that tileset
- Check hidden layers too
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