Color Palettes
Generate pixel art that uses only the colors of a preset, saved, or imported palette.
Pick a palette before generating, and every sprite uses only its colors.
MacPaint, 2 colors
Game Boy, 4 colors
Imported, 12 colors
With your AI agent
Make sure your AI agent is connected.
Name a palette, or give your agent your own colors:
Generate a 32 pixel slime in the PICO-8 palette.Save the colors in palette.hex as Dungeon, then make three enemies with it.
Your agent passes the palette to generate_sprites, at its usual cost, and saves, lists, renames, or deletes your palettes for free.
In the editor
Choose a palette
In the Pixel Art Generator, open Palette under Size and pick:
Auto, the default, for unrestricted colors;- one of your saved palettes;
- a built-in preset, such as PICO-8, Game Boy, NES, or C64.
Then click Generate. Each result keeps its palette: its colors appear in the asset's info.
Import your own palette
Click Import palette PNG at the bottom of the palette list and choose a PNG of the palette's colors, such as one from Popular Pixel Art Color Palettes, Lospec, or Aseprite. Importing requires an account.
The palette is saved under the file's name: rename or delete it from the palette list. Saved palettes are also available through the API and MCP server.
Renaming or deleting a saved palette doesn't change sprites already generated with it.
Edits, styles, and directions
Edits, styles, and 8 directions keep the palette of a sprite generated with one, from your agent or with Edit, Same Style, and 8 Directions in the editor: the results use only its colors.
Animations keep the colors of the sprite you animate.