Sprite FusionSprite Fusion
Pixel Art Generator

Color Palettes

Generate pixel art that uses only the colors of a preset, saved, or imported palette.

Pick a palette before generating, and every sprite uses only its colors.

Pixel art horned skull drawn in the 2-color MacPaint palette

MacPaint, 2 colors

Pixel art dragon drawn in the 4-color Game Boy palette

Game Boy, 4 colors

Pixel art winged monster drawn in an imported 12-color palette

Imported, 12 colors

With your AI agent

Make sure your AI agent is connected.

Name a palette, or give your agent your own colors:

  • Generate a 32 pixel slime in the PICO-8 palette.
  • Save the colors in palette.hex as Dungeon, then make three enemies with it.

Your agent passes the palette to generate_sprites, at its usual cost, and saves, lists, renames, or deletes your palettes for free.

In the editor

Choose a palette

In the Pixel Art Generator, open Palette under Size and pick:

  • Auto, the default, for unrestricted colors;
  • one of your saved palettes;
  • a built-in preset, such as PICO-8, Game Boy, NES, or C64.

Then click Generate. Each result keeps its palette: its colors appear in the asset's info.

Import your own palette

Click Import palette PNG at the bottom of the palette list and choose a PNG of the palette's colors, such as one from Popular Pixel Art Color Palettes, Lospec, or Aseprite. Importing requires an account.

The palette is saved under the file's name: rename or delete it from the palette list. Saved palettes are also available through the API and MCP server.

Renaming or deleting a saved palette doesn't change sprites already generated with it.

Edits, styles, and directions

Edits, styles, and 8 directions keep the palette of a sprite generated with one, from your agent or with Edit, Same Style, and 8 Directions in the editor: the results use only its colors.

Animations keep the colors of the sprite you animate.

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